Some worrying thoughts are occupying my mind at the moment so it might do me some good to let them out for a run... Here goes.
In the 1990s I grew up with the early internet, it wasn't very media rich due to the bandwidth constraints and it only worked well on a big screen with a keyboard at a desk, so it suited web pages and forums. Written stuff, basically. Come the y2k and we began to see the early social media sites like Myspace and then Facebook but you still had to use these at a desk. Which lends itself to being able to type long sentences and create art.
Come smartphones, they couldn't offer the full world wide web experience, on a pokey slow browser, but this changed with apps. So fast forward a bit to the 2010s... There has been a proliferation of apps into our lives, but it wasn't really until Youtube and Facebook Groups got some serious traction that things started to change. I used to be pretty confident in the EOSHD blogging days that if I sat down to write a review, or opinion, or do some proper journalism or get a scoop and break the camera news first it would get some attention and traction, now I am not so sure it will as it is a separate indie .com website outside of social media, and this is very bad news for the internet because we cannot let Meta and Google and a handful of other corporations OWN the entire web.
So to the making a living bit...
For creatives like photographers and filmmakers the internet was a real blessing, it allows you to setup stall with a website and get your work out there. You get noticed and then you get hired, that's how it used to work. There has to be a strong demand from industry for those positions as well, no matter how good you are it doesn't matter if the cinema industry is in a downward spiral.
Cinema and photography have to compete with other forms of content too.
Again it comes back to smartphones. Neither cinema and photography are well suited to a small screen and even smaller attention spans, they are supposed to be viewed on a large canvas and in a socially interactive way like in a gallery or theatre. Now with stuff like streaming, this works fine when everyone has a subscription to one or two of the same platforms like Netflix and are stuck at home with nothing better to do like during covid, but after a while there is a total oversupply of stuff to watch, and a total ADHD mess of an audience who is getting constantly distracted by social media content in direct competition to the long form stuff.
So we have a meltdown at the moment in the filmmaking industry, and even in the commercial videography industry where it is now so easy to shoot something, companies may as well hire an intern to do it or have some staff do it themselves, because the bar is set by social media and that as I said works best with very short authentic bursts of home made content, where production quality or even the camera doesn't really matter.
With photography, if you're an artist trying to compete for attention with all of that stuff you are going to be in trouble if you don't do double-duties as a social media influencer, which of course means making YOURSELF the story and front and centre. Not a lot of artists are all that comfortable with that. I'm not. So the business model now is that your content has to be free, and you merchandise it or earn from advertising and sponsorship due to your social media reach as an artist. And I REALLY hate that because it cheapens what it means to be a photographer or filmmaker.
At the end of the day, the photos and films should be what matter and they should be paid for.
PS
Have you noticed by the way - that the AI bubble has completely lost people's interest, the content is all so un-compelling? Why do you think this is... It's because there is so much of it... And it is disassociated with the artist's own hand... And that is exactly what all this tech has done to use filmmakers and photographers... The accessibility of tech means that there's now too much content, and not enough demand for the next piece.
A big economic correction is on the way.