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Not a clue, I just saw that there were some products available. A quick search reveals that the usual suspects offer them (Moment, Neewer, Smallrig, etc). Lots of them (or all of them?) will have their optics manufactured in the same factory, so they might all be similar optically. In which case, you're choosing form-factor (for example the Moment one is square and doesn't seem to have filter threads so doesn't look like it supports a vND) and perhaps the case / system that goes with that, and also price of course.
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Emanuel reacted to a post in a topic: Blackmagic brings genlock to the iPhone 17 Pro, while Apple’s first ProRes RAW goes straight to your pocket...
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eatstoomuchjam reacted to a post in a topic: Blackmagic brings genlock to the iPhone 17 Pro, while Apple’s first ProRes RAW goes straight to your pocket...
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Interesting idea and seems like it might work well for some situations. I personally always use my phone in a drop-proof case and never take it out (as that just means the fit of the case gets loose and it lessens the protection) but the idea of a clip-on / clamp-on one seems sensible. I'd imagine that we'll see a number of third-party accessories come out for the 17 over the coming months. When I got mine there were only Apple cases available to be delivered immediately and the delivery date for the rest were weeks away. I took the GH7 >> Voigtlander 42.5mm F0.95 >> Sirui 1.25x anamorphic adapter out for a spin in the markets last night and the images were great. I'm not sure how much of that was due to the anamorphism of the lens, and how much it was just due to it not being pristine, but maybe that might be worth the extra fuss.
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kye reacted to a post in a topic: Blackmagic brings genlock to the iPhone 17 Pro, while Apple’s first ProRes RAW goes straight to your pocket...
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Davide DB reacted to a post in a topic: New travel film-making setup and pipeline - I feel like the tech has finally come of age
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kye reacted to a post in a topic: Blackmagic brings genlock to the iPhone 17 Pro, while Apple’s first ProRes RAW goes straight to your pocket...
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The more I use and grade my 17 Pro, the more I think that I'll work out a compact vND setup for it. The primary job for my phone is shooting ultra-fast with the default app in Prores Log, but the footage is so good that it would be great to be able to put on a vND, swap to the BM Camera app, and then shoot manually with a 180-shutter. In the default app where it's exposing with the shutter the only things I'm noticing that are limitations are the short shutter speeds and the stabilisation in difficult situations (like when you're tired, hot and sweating, blood-sugar is up and down, etc). The stabilisation is actually really good in the longer focal lengths, it's the 13mm and 24mm ones that are the challenges as you get the edges flopping around a bit. I'm also wondering what the 1.5x anamorphic adapters might be like for this. To get a vND setup for it you have to get a dedicated case and a custom vND for that case (which aren't cheap) so if you're going to be spending decent money on these things anyway then maybe getting a case and anamorphic lens and then using a standard vND that fits the lens might not be that much more costly. I have no idea if the lenses are good, are worth it, and how easily they work with the 1x / 2x camera and the 4x / 8x camera, as the mount would have to move if you wanted to use it with the 4x / 8x camera. I've seen a few 1.5x adapters, which would make the 24 / 28 / 35 / 48mm normal camera into a 16 / 19 / 23 / 32mm camera. The other camera would go from being 100 / 200mm to 67 / 133mm. Perhaps the best combinations in that bunch would be the 32mm, and 67mm ones, perhaps with the 23mm (or 19mm) as very wide options for specific situations.
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Alt Shoo reacted to a post in a topic: New travel film-making setup and pipeline - I feel like the tech has finally come of age
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Alt Shoo reacted to a post in a topic: New travel film-making setup and pipeline - I feel like the tech has finally come of age
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Emanuel reacted to a post in a topic: New travel film-making setup and pipeline - I feel like the tech has finally come of age
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ac6000cw reacted to a post in a topic: New travel film-making setup and pipeline - I feel like the tech has finally come of age
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mercer reacted to a post in a topic: New travel film-making setup and pipeline - I feel like the tech has finally come of age
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eatstoomuchjam reacted to a post in a topic: New travel film-making setup and pipeline - I feel like the tech has finally come of age
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BTM_Pix reacted to a post in a topic: New travel film-making setup and pipeline - I feel like the tech has finally come of age
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Tianluokeng Tulou clusters, Fujian Province, China. These buildings have a very thick outer wall of earth and a 3-5 storey inner wooden structure that houses dozens of families. The structure is designed to be stable during earthquakes and secure against bandits. The oldest if the ones we visited was built in 1796. These are just with a quick grade, mostly Resolve Film Look Creator. The DR in the scene is extreme, and while all the required info is in the files, I'm going to have to go heavy on the power-windows when I grade these properly. Grabs from GH7 + 14-140mm zoom. Grabs from iPhone 17 Pro shooting Prores Log with default app. The Prores HQ Apple Log files grade really nicely, have heaps of DR, and are great to work with. The DR isn't quite as much as the GH7, but it's more than enough for these scenes. These were graded at a different time to the above GH7 shots so probably don't match. All-in-all, the iPhone well and truly punches above its weight when you take into account it's pocketability, the size of the sensor, and the incredible range in focal lengths. Imagine how much you'd have to pay to get a lens that can do 13-200mm FF equivalent FOV and has exposure levels between F1.78 and F2.8 across the whole range.
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kye reacted to a post in a topic: New travel film-making setup and pipeline - I feel like the tech has finally come of age
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kye reacted to a post in a topic: Blackmagic brings genlock to the iPhone 17 Pro, while Apple’s first ProRes RAW goes straight to your pocket...
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kye reacted to a post in a topic: New travel film-making setup and pipeline - I feel like the tech has finally come of age
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Another frame grab showing a bit more DR. Same Resolve + FLC workflow, but no grain added, so what you see below is the noise and compression artefacts from the Prores. Default exposure: -2 stops to see where the clipping point is: +2 stops to look at the shadow detail: Very serviceable, especially considering this was shot from the window of a moving train (the OTHER reason why rolling shutter matters).
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I started this thread by talking about the GH7, but I think the iPhone 17 Pro has also come of age (for me at least). My goals for using this is to keep it in my pocket, be able to shoot super quickly using the default camera app, and focus on the compositions and capturing the events in front of the camera while it does all the auto-everything required for a good quality capture. First impressions and thoughts from a few weeks of using it. 4K Prores HQ files in Apple Log 2 look great and are a joy to work with in Resolve (see examples below) All the lenses seem to work well and even up to the 8x 200mm are completely usable hand-held, and if leaning your hand against something the 8x is almost locked-off It records 6 channels of audio, and they appear to all be independent and available in the NLE (see image below) which might(?) be useful in difficult situations where there's wind noise in one or one channel clips etc? While recording Prores Log the default camera app shows you the log image and doesn't have an option to apply a LUT, so although it's a great way to be sure you're recording LOG, it's hardly ideal. Hopefully they fix this in an update. Audio channels in Resolve: Some frame grabs from out the hotel window in HK. Bear in mind these were shot with the default camera app, through multiple layers of tinted glass, and have had a film emulation grade put on top of them. 1x 24mm camera: 8x 200mm camera: with a bit of sharpening: with too much sharpening (unless you're a "cinematic Youtuber"): 1x 24mm camera (ignore the reflections in the window): 8x camera: 8x camera with sharpening: and in terms of DR / latitude, here's the 1x image brought up ~2.5 stops: I haven't tested it in low-light yet, but to me, all this essentially means that the camera is sufficiently technically capable that I can shoot with it without feeling like the technical factors are overly restrictive. This is incredibly impressive, given that even cameras like the GH5 needed you to pay attention to their limits in some situations. For the first time I feel like if something happened to my 'real' camera and all I had to capture a trip is my phone I wouldn't feel like I'd stuffed up. This is the first trip I haven't packed a backup camera body, which has given me the ability to pack a couple of extra lens options, thus 'upgrading' the GH7 rig as well.
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Correct (Proper) Color Management Settings in Premiere Pro?
kye replied to BlueBomberTurbo's topic in Cameras
If no-one is able to assist here, might be worth asking in the relevant sub-forum on liftgammagain.com where the colourists all hang out. Of course, you might get an answer that's more technical than you'd like... -
The way I've used it in the past is there's a DCTL that will convert to/from OKLab. The pain is that it assumes you're in LogC3, so I have to do a CST before/after to get from/to DWG/DI which I use as my timeline colour space. My next steps were to look at the licensing for the OKLab DCTL, and work out how to just go directly from DWG/DI to OKLab in my DCTL. I'd assume I'd just need to combine the matrices for DWG->LogC3 and the LogC3->OKLab together into one step, but not sure if that's right. The way I'd do it is to implement a function that can be applied to the LAB variables that is stronger in the target areas than the others, or only apply in the target areas. A simple way is to say something like: if(A<0) { A=0; } if(B<0) { B=0; } X = (A * B); Then use that as a mask where the transformation is multiplied by X, so if X=1 the full effect is applied and if X=0 no effect is applied. What that will do is not effect the three quarters of the colour circle where either A or B are negative, and for the quarter they're both positive it will start at zero on the edges and then ramp up. This will ensure nothing in the image breaks because every adjacent colour before the operation remains adjacent afterwards. That will create sudden transitions in the mask though, so you could (for example) square the mask before using it, so values of X that are very low will be vanishingly low and the surface created will be a smooth curve. A bit more sophistication can make the transitions at the top (near 1) smooth too. This above is a transform that targets the A=B vector, but if you calculate Hue and Sat from the A and B values, then you can start to combine all sorts of values together, like having the value target a hue with a certain range, a saturation with a certain range, and then square that to target a location on the A-B plane. You can localise the intensity further by cubing X, or better yet, apply a variable factor which shifts X closer to 1 before it gets squared or cubed, so you can adjust it to the strength you want. While you're developing these things I'd map the variables to sliders in the plugin and then you can tune them and when you find good values just hard-code them. People have been calling for many years to be able to change the colour space of lots of controls, the way you can with tools like the Colour Warper in the spiderweb view. This would make grading so much easier if you could just set the colour space of the Saturation knob to be OKLab and be done with it, etc.
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I used to edit projects on the train to/from work using a base-model Intel Macbook Air and external SSD with proxies rendered to 720p Prores Proxy format. This was in Resolve 12.5, so a long time ago. They edited like butter. Rendering them was a pain, swapping between the proxies and full resolution files was complicated and took a bit of work to get sorted out, but it made editing possible on very modest equipment. Now with Apple Silicone, you can edit almost anything without needing proxies.
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kye reacted to a post in a topic: Blackmagic brings genlock to the iPhone 17 Pro, while Apple’s first ProRes RAW goes straight to your pocket...