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Everything posted by kye
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How much time do you spend 'walking and talking' while holding the camera up with one arm? If it's, well, any time at all then I'd rule out the C70.. it's enormous! and is heavy......
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I've bought the super-cheap eBay variable NDs and they're generally ok up until a certain point and beyond that they have the dreaded X in them. I'd imagine that yours would be usable. Even the name brand expensive ones have colour shifts, so just WB through it whenever you adjust it and you'll probably be fine!
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I hold the camera in the palm of the hand that is focusing, and in a pinch could take my other hand off the camera completely, so I can get relatively stable results. A third point of contact can be very useful and I'd suggest that if you're trying to stick with MF. The other thing to do is just to practice, which is what I did at the start of teaching myself. There are so many people shooting in non-narrative situations and ranging from sit-down interviews + b-roll all the way to tailing highly-active people in real-life situations like first responders and everything in-between. To me the equation of AF vs MF is how critical every shot is and how much time you need and have to get it. Every situation in different. Of course, people think about AF completely wrong. Everyone is talking about phase detect vs contrast detect, but it's missing the point completely. Contrast detect and phase detect both work fine when the camera knows what to focus on and how to adjust itself in slight increments to not screw up a shot, but both of them fail when they focus on the wrong thing or the wrong person. Face detect and eye detect and animal eye detect and flower detect and all that stuff is actually where the cutting edge of AF is and that's because that is the weakest link with AF, but no-one seems to be talking about it. I find it odd TBH. In terms of people getting sharp lenses and then using lots of haze, I find there's a few approaches, but the pros either use neutral lenses in order to optically-degrade the image in post (eg, Mindhunter) or they use a combination of lots of subtle elements to build the look, with lighting, haze, lenses, composition, set design, etc. Noam Kroll talks about people only using one thing and therefore over-using it: https://noamkroll.com/is-too-much-diffusion-in-cinematography-the-new-too-much-shallow-depth-of-field/ The other things he lists (other than diffusion) were all hallmarks of amateurs trying to get 'cinematic' images without knowing how to do it properly, so I'd say it's a mark of lack of knowledge using just one thing.
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It really depends on what style you're shooting. If you're shooting for a more cinematic image then you can manually focus vintage or third-party lenses and the diffusion characteristics will offset the overly-sharpened codecs. Considering there is no perfect camera, the first thing I'd sacrifice is AF because the alternative is lenses that have reliable focusing (ie, me), are cheaper, and create a nicer image. I understand this isn't the case for videographers, as that's another whole thing with different goals, methods, economics, target audience and aesthetic. So many people are out there saying they're trying to get more cinematic images, and then they turn around and want lenses to be as sharp as possible wide-open and want AF, which almost completely contradicts the previous statement, as almost every theatre-bound production I've read about deliberately uses softer-rending vintage lenses despite having the budget for basically whatever lenses they'd care to use.
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Sony Xperia PRO-I comes with 1-inch 24mm f/2.0 main camera
kye replied to androidlad's topic in Cameras
Apologies if I mis-understood your intended meaning... I thought you were saying that there was no point directing the site to three of the four audiences I listed and were then saying it would be dull to only address it to the single remaining one! 300dpi on a print that was 6ft by 6ft would be 466MP (assuming I did that math correctly). 100dpi would be 51MP. Those are a little larger than the stills resolution from smartphone cameras, but not so far away as to be ridiculous, so it would make sense to have a site 'standard' and to evaluate them not based on the number of pixels but on actual resolution (ie, lines-per-inch). I'm thinking specifically of landscapes here, but architecture etc would also require the same technical evaluations. The more I understand about the language of cinema the more I realise that the trend of smartphone camera tech isn't going in that same direction. This makes sense from a product perspective as well, as in almost all cases the people making cinema don't really get any advantage from using a smartphone rather than a camera with some other form-factor. -
Makes sense. We have the Komodo now for that purpose, and the BMMCC before that. It would be interesting to see if ARRI made something for that niche, although I won't be holding my breath...
- 19 replies
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- 1DX to 1DC firmware
- 1DX RAW
- (and 3 more)
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Sony Xperia PRO-I comes with 1-inch 24mm f/2.0 main camera
kye replied to androidlad's topic in Cameras
Your response doesn't really make much sense... I agree that only catering to a YouTube audience would be dull, and I think would miss the majority of smartphone users too. That's why I specified influencers (many of whom don't use YT at all), parents, and amateur photographers. Cinema has little overlap with smartphones, and despite things like Tangerine being released, this isn't likely to change. Tangerine was a raw and verite style film that benefitted from being shot on a phone because that supported the aesthetic of the creative vision of the project. This will not be true for the vast majority of films and will probably never be. Yes, I'm aware of the "5MP is all you need" argument, but it doesn't reflect the way that this market segment thinks (they're technically based) and also doesn't reflect high-end printing technology. Have you ever seen a high-resolution metal print in real-life? They are absolutely stunning! The eye is quite capable of seeing the increased contrast and retina-level detail of a print like this. I remember seeing one landscape print that was perhaps 2m/6ft square hanging in a friends home, and they installed a dedicated down-light for it (how galleries do) and it was hugely impressive standing 2m/6ft away from it but if you stood arms-length from it the experience was immersive and drew you in to it. Everyone who saw it was taken back by it and was drawn in to walk right up to it and examine the textures and details of the image - to explore it by literally walking left-and-right looking at it. People don't print 8x10s and hang them on their wall much anymore, or not the people I know, but they do print large canvas prints (which can have good DR and colour) and they sometimes print metal prints, which have huge DR and very high resolutions. People also print 5x7s and make large collages of images of their family, and make videos of their family members for relatives and friends on social media. These are the target audiences that aren't being covered by EOSHD but might be interested in smartphone cameras. -
I've flip-flopped on what cinematographer vs videographer really means and what is implied. It used to not only imply professional vs amateur, but also large set vs one-person, scripted vs unscripted, and big slow ILC vs handycam. There was basically no overlap between the two genres except for high-end documentary work. Now, with ILC 4K cameras and professional quality lighting, sound, and grip being affordable for basically everyone, and many productions destined for the cinema and TV being shot guerrilla style with partial / no script, available lighting only, and other "video" aspects, the old definitions no longer really apply. BUT, I believe new differentiators have emerged: Videography seems to be about recording events with the maximum technical fidelity to reality. This means the highest resolution cameras and lenses. In order to lend some interest to what is optically dull-as-dishwater there is increasing demand for shallow-DoF (and the associated AF requirements lest someone actually move while being on camera), ARRI-level colour science, and other 'props'. These are required in order to compete in the technical arms race being fought between manufacturers, the public, and videographers. Cinematography seems to be about recording images with the maximum emotional fidelity to the narrative. This means filming the minimum resolution (2K for cinemas or 4K if the studio demands it or more if the VFX people demand it) and tempering the harsh camera outputs with vintage lenses, diffusion, and all manner of devices to soften the appearance of what the camera is pointing at. Lenses with heavy distortions are also used. I think the videography market today is similar to the stills photography market from a decade (or two) ago, where the majority of the industry were complaining about it being a race-to-the-bottom and yet there were high-end photographers writing guest-blog-entries every other week saying that you can charge more when you stop focusing on the technical and focus on the artistic side of the equation and then people will hire you for the emotional content of your images instead of the megapixels in your camera. So despite me literally being a dad who makes home videos (in the way that dads have been waving around a camcorder since they were first introduced) I find myself identifying solely with the cinematography camp, and basically not with the videography camp at all. I think that this re-arrangement is one of the creations of the DSLR revolution, which was bound to end up with different disciplines I think that mostly the problem with Hollywood is the studios, who green-light poor but predictable scripts. The rest of the production I think is ham-strung from that point on. The cinematographers and directors might be the best in the business, but if they're not given latitude by the studio and producer to really push things then the results will be dull. The studio system in Hollywood is a factory production line designed for maximum throughput and minimisation of risk. That's why all sitcoms look the same: Why action movies are imminently forgettable: etc. It's only when someone is famous enough to specify full creative control that the entire production isn't operating with one (or both) of its creative hands tied behind its back.
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I've been binging editing videos lately and have discovered that the good stuff doesn't even have the words "editing" in the title of the video. Often the titles are just "<person> at <venue>" and have no references to film-making or anything. This might be of interest to someone - Walter Murch actually doing some live editing: My approach now is to just pick a production, find out who worked on it, and googling their names. It's hit and miss but sometimes you get good stuff.
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Was 'muted' the style at the time? The price of it alone is enough to ensure that a different type of film-maker would be buying it, and they'd potentially be grading it differently? $12K for a camera seems crazy, especially now with what you can get for $5-6K.
- 19 replies
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- 1DX to 1DC firmware
- 1DX RAW
- (and 3 more)
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Sony Xperia PRO-I comes with 1-inch 24mm f/2.0 main camera
kye replied to androidlad's topic in Cameras
I agree - there's definitely a gap in the market for these things and lots of attention is definitely being paid to them. Purely technical testing is relatively well covered by places like DXO, and it's the practical usage area where I think @Andrew Reid could differentiate. For my own work I have decided that 1080p delivery is good enough, so the testing I do is "what is visible on a 1080p timeline? and 1080p on YT?" rather than trying to pixel pee at 6K or whatever. Similar things for a site that does smartphone testing could be: for vloggers, what is the quality like at 4K YouTube upload? how good is the slow-motion? how good is the selfie-camera? how good is the stabilisation? for home video, how well does it record a toddler indoors in artificial lighting after dark? ** for influencers, what is visible for Instagram / Snapchat? How much can you crop? for technically inclined stills shooters, how big can you print it before you see blur at 1m viewing distance? (** this test is a particularly difficult task as it requires face-detect AF in low-light with a fast-moving subject and is often exposed to mixed-lighting too. it's also by far the most common photography question that non-photographers ask me when they learn I'm "into cameras") I really do think that this could be a winning recipe for another site. Andrew could cross-link to it in the navigation on EOSHD and the forums here to drive traffic to it, and cross-link back to here from there. There are lots of successful sites where the founder either started or acquired other sites and now they all drive traffic to each other. Once you work out how to make one site successful you've done a lot of the work to making additional sites profitable, and a lot of back-end things can be shared between them. -
YouTube "processing" is a separate step than uploading, and yes, it can take some time. When you upload it puts your video in a processing queue and you wait your turn. I think it's the processing that compresses it into the various resolutions, scan for thumbnails, but also the all-important scanning for copyright violations etc too. I normally only upload in 1080p, but it can take a while to process. Their FAQ says something like uploading in HD can take several hours to process, but that's really just waiting in the queue, the processing of your specific video would only take seconds.
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Sony Xperia PRO-I comes with 1-inch 24mm f/2.0 main camera
kye replied to androidlad's topic in Cameras
Not likely to happen soon. This is because the most basic tests don't reveal things like NR vs sharpening and charts don't reveal things like temporal NR. If you're wanting RAW-like performance and aren't willing to shoot RAW, and don't want to buy/test/sell models yourself, then I'd suggest doing what the rest of us do and waiting for many people to get the camera and test it in the various ways that they do and then reading and reviewing all the feedback and reviews we can get our hands on so that we have some confidence that we understand the good and the bad and the quirks of something before purchasing. Otherwise we're subject to the manufacturers PR gimmicks where they say a camera has X and Y and Z, but it's not until a good reviewer gets it and discovers that it can't do X and Y together and that X and Z only happen simultaneously with setting A enabled and setting B disabled, etc. -
I bumped into this video the other day, which gives a glimpse into the strange way that the A7iv processes it's images in-camera.... Unlike this behaviour, my GH5 is completely consistent in how it treats images with crop factors and resolutions etc, but I suspect that Panasonic is the exception rather than the rule here.
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Resolve has a video editor built in (well, two kinda!) so if you're not deeply attached to Premier then that's an option. If you do want to still use Premier then make sure that when you go from one to the other that you use a very high quality codec like Prores HQ, otherwise you're effectively compressing the video twice, which will definitely degrade the image quality (well, three times actually, when you count YouTube compression!). Depending on the type of project, you might consider doing the steps the other way around too, which is how most would do it. ie, Edit the footage in Premier, then grade in Resolve. In this way you're only doing a colour grade on the footage that makes it to the final edit. This may or may not matter for your projects, but typically most project have the vast majority of footage not make it to the final edit, so you'd save yourself the time of grading footage that doesn't get used. Great price on the camera BTW! Olympus cameras are definitely under-rated. I almost bought an Oly, but the 10-bit of the GH5 was just too tempting for what I shoot, but they make lovely images.
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Just did a few searches and I think it's excluding anything shorter than 4 characters, a common configuration. Searching for "BMMCC" gives hits, "BMMC" gives hits, but "BMM" gives nothing. I can't say if this is a change or if it's always been like this though... maybe @Grimor or others can recall searching for things 3 letters long? Although FX6, C70, A73, XT4.. you'd imagine someone would have noticed if those didn't work.
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That makes sense. One of the other charts showed that renting batteries is also a thing, so if you rent what you already have then it's not an issue...
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Another one hot off the presses... Less flickering in this one, but still some. Watching this video shows how with LED proliferation almost all lights flicker to some degree. It's probably not a huge concern as not many productions need to shoot slow-motion, in public, at night. Those that do are likely high-budget action features that can afford to use VFX to correct these things in post.
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I'd suggest that maybe it suddenly overheated when someone said something wildly offensive, but I don't see any shots of Jeremy Clarkson, so maybe the theory doesn't hold..... 😆😆😆
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The compositions are wonderful, and of course is the commitment to wait for the right conditions and to actually go out and find them. The flickering is because most of the shots are filmed in slow-motion and those lights would not flicker to the naked eye. Look at how fast people are walking or driving for a reference. I actually like the flickering aesthetic as it provides a hint of artificiality and 'electric dirt' to the otherwise elegant beauty of the fog (it's fog not diffusion), the balance of the compositions and the pristine cleanliness of the sensor. Japanese animation often highlights the electricity and artificiality in this way too. The compositions are like making a fine meal and making sure it has salt / fat / acid / heat and creaminess contrasted with crunch - it's the juxtaposition of elements that creates the depth and why the shots become more interesting the longer you look at them rather than less.
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The Helios is a spectacular lens and is only cheap because of the sheer quantity of them made. I've read it's the most mass-produced lens on the planet. The Helios has famously been modified by multiple groups for modern cinema use. One such conversion is by a company called Dog Schidt Optiks, which modified the Helios to flare as much as possible, to give a very retro vibe. Andrew wrote about it here: https://www.eoshd.com/lens/digital-goes-back-to-the-70s-1st-impressions-of-dog-schnit-optiks-flare-factory-58-lens-and-sample-photos/ This lens is included in this huge test of 50mm lenses, which includes many of the greatest cine lenses available regardless of price: You will note that it is very sharp wide open, and has quite pleasing characteristics. It's worth spending a few minutes comparing it to the other great optics (timestamps in the description) to really see how good it is. Of course, it flares like hell, as that's what this variation of the lens is designed to do. It's also used in the Ironglass set which is a set of professionally rehoused Soviet optics: https://ironglassadapters.com I have two of the Helios's - the 44M and a 44-2, which are included in this lens test here: The lens is a copy of the Carl Zeiss Biotar 58mm but has a dreamier look, which with todays high-resolution cameras, contributes a welcome antidote to the digititis that lovers of cinema recoil from. This is an interesting article about it if you want more information.. https://www.gearfocus.com/blog/2020/05/helios-44-2-bokeh-king Don't confuse cheap with low quality! 🙂