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kye

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Everything posted by kye

  1. I wasn't saying that you did all those things, just explaining the context so you might understand the reaction that some people had. The experts are human too, so don't confuse their expertise and time/effort in trying to help with any human foibles that it is inevitable that everyone has. As far as I am aware, these forums are perhaps the best place online to discuss the video capabilities of hybrid cameras, as the vast majority of people here use hybrid cameras because they take stills as well as video, so by setting the context as a cinema-camera only discussion you not only skewed the discussion away from accessing the majority of knowledge and experience of the members, but you also targeted the involvement of those members who do specialise in video-only cameras. Perhaps, above all, the people who participated in good faith don't react well to helping someone who deliberately misrepresented their position at the outset.
  2. kye

    24p is outdated

    It sounds like you missed the point. I didn't post the video saying that it was an example of great image quality, I posted it to make the point that a lot of the techniques being used in cinema are also being used for creative YouTube videos. This entire discussion has been about if film-making should be more or less realistic, and the point that many of us have been making is that almost all of the tools and techniques used in cinema deliberately make things less realistic. The video I posted was an example of many techniques that improve the creative aspects, but make the end result less realistic, including: cutting up clips into sequences that aren't 'continuity editing' but are more emotive combining multiple images at a time (e.g. the top-down shot in the bedroom) splicing in audio clips that were recorded at a different time than the visual being shown overlapping audio clips and other foley and SFX to create a creative rather than realistic sound design non-realistic colour grading filming insert shots (like the hanging of the clothes in the closet) for the purpose of association rather than limiting the edit to 'real' events production design techniques like use of lighting and light modifiers, smoke machines, etc in-camera visual effects like the top-down shot of the medium format camera etc. there are likely lots more, these are just the things I could name off the top of my head From this perspective, such a video is an example of a great many techniques that are employed by film-makers to make the finished product more appealing, but do so specifically by making the end result less realistic. You didn't like it, and that's fine, but my point was that there are deliberately non-realistic techniques being used on YT and the example shows a variety of them in use. It didn't share it because I thought everyone would like it, it was an example to discuss the techniques.
  3. kye

    new cam

    As someone who cares a lot about camera size, I find that discussions often ignore a number of important variables. For example, larger cameras can: Attract additional attention (sometimes very negative attention) making the shooting process more difficult in some situations When shooting candid situations they make the people in the frame act very differently, which completely overrides any image quality advantage they might have Make you feel more awkward, leading to a less enjoyable shooting experience, and negatively impacting your creativity in terms of compositions, camera movement, etc Make you feel more awkward, leading to people around you also being awkward (body language is a powerful thing) Make you more tired, leading to worse footage If shooting outside controlled situations, you can be blocked from shooting by security guards and other "official" folks, who will decide who is allowed to shoot and who isn't based solely on the size and appearance of the camera Etc. For my family and travel shoots I have swapped from my GH5 to the GX85 purely for these reasons. The image on the GH5 is great, but high-quality capture of compromised shooting of awkward people isn't as good as a lower-quality capture of creative shooting of relaxed people. Not by a long shot. I understand the pull of the nicer cameras / codecs / DR / colour science / etc, but encourage you to consider the big picture - the end goal is to get the nicest possible finished edit, right? Another factor to think about is lenses and how large they are. You'll likely be trading off elements such as: size weight image stabilisation AF performance (and even AF vs MF) aperture / low-light / depth-of-field primes vs zoom / zoom range cost To this end, I have decided to move from MF primes with large apertures to a single (comparatively) small aperture zoom lens. This is because I have found that working backwards: the best edit comes from having the most options in the edit the most options in the edit comes from having 1) a greater number of shots of a scene and 2) a wider variety of shots having a greater number of shots is enabled when you can work fast, which means AF instead of MF having a greater variety of shots is enabled by having a variety of focal lengths quickly available, which means a zoom rather than primes (and the time it takes to swap lenses) In terms of the overall aesthetic, I'm a bit of a niche player in that I want the most cinematic images I can get, but (unlike almost everyone else on the internet) I've actually looked at images from cinema and realised they don't have a crazy shallow-DoF (and a large percentage have everything in focus) and cinema doesn't have super-sharp images, even in the normal theatre which is projecting in 2K. Combine this with the ability to colour grade images nicely (even rec709 images) and it makes it very clear that while a camera like the S5iiX is a very impressive piece of equipment, it isn't even close to the optimal for how I shoot. Obviously these are my thoughts and your situation will be very different, but hope this is useful.
  4. I'm curious. Do you have any experience about how much 'headroom' you should allow for in disk speeds? For example, if you had an SSD that could do 2000MB/s you wouldn't want to use it for a codec that was 2000MB/s because if anything happened then the drive couldn't ever catch back up again. Also, things like IPB codecs require decoding the previous keyframe then catching up to the frame you want, so there's overhead there too. Also, the internal drive is likely to be asked to do other things randomly by the OS, but external drives wouldn't be hassled so much (but still would be for background processes), so curious to hear how these compare in reality. I'm asking because I've never worked with codecs that are anywhere close to the speed of the drive, but it seems a good thing to be aware of when talking about these things.
  5. You'd be amazed at the number of folks that drop into the forums, ask a question, and then: never answer follow-up questions and are never seen again argue with all the people trying to help them supply critical information many many pages later, despite having been asked directly along the way participate in the discussion nicely, then go out and buy the a wrong camera that was eliminated in the discussion, then complain about it because it has all these issues that everyone warned them about Hardly anyone even says 'thank you' either. This is why experts burn-out from posting on forums - the trail of people who ask for help and then fight every inch of the process to try and provide the help they asked for.
  6. Just watching this video and the guy says that it has the same / similar(?) colour science as his Leica Q2. I don't know if that's news to anyone? Anyway, thought I'd share in case..
  7. kye

    24p is outdated

    I just watched John Wick 4 and what a movie! No spoilers, but I found it to be enjoyable, surprisingly creative and also cinematic as hell. I cannot imagine, in any form, where making it more realistic would improve things. I think computer games and immersive experiences definitely benefit from being more realistic, but cinema is just a fundamentally different type of experience.
  8. kye

    new cam

    The best form of defence is a good offence!
  9. You can't upgrade an existing Mac, so its a matter of buying the one you want. ie, "upgrading" what you're purchasing. It depends on what you mean by "high resolution". Here's the speedtest I just did on my 2020 MBP internal SSD. It's not state of the art by a long-shot, but as you can see it's green across the board for all the codecs, including 4K60 in CinemaDNG. Looking at the data rates from the UMP 12K the highest ones for 12K 24p are 578MB/s for BRAW 5:1 and up to 1156MB/s for Q0, so in theory those should work fine too. You'd want to have a decent amount of headroom of course, but I suspect that having enough processing power is more likely to be the challenge rather than the speed of your SSD.
  10. kye

    24p is outdated

    My wife bought a gaming monitor that can do 240Hz and (after much research) we figured out a solution to actually get 240Hz to it. I haven't played with it, but in theory I could play back video at 240fps on it, given the right software. I have no idea what it would look like, and don't in any way think it would be cinematic, but it would be interesting to see. My phone shoots 240p, so in theory I could record some video. I hate the look of 60p and also find 30p to have the same slippery look, just less severely than 60p. You've got me curious now.
  11. I'm really talking about advanced stuff in my previous posts, and doing tricky work-arounds for things. If you simply buy a big enough SSD to hold the operating system and software in the first place then you should be fine. A good way to estimate that is to look at the total space you've used on the drive, and then take away the size of any folders that have your own files in them (documents, music, etc) and then you'll know how much space everything else is taking up. If you're upgrading and going to be using the same software then this should be a good guide for how much space you'll need. Software installations get larger over time of course, so build in some allowances for that, but otherwise you probably don't ever need to think about it. Probably the only things that might enter the equation is if you install some software and it decides to install a bunch of sample media libraries, or something like Resolve will render proxy files etc. For these things you hope that the software will give you the option to specify where to put all those files, but that's not really an Operating System thing, that's a software thing from Adobe or whoever.
  12. It depends on what you want to do with it. For most people it's great. On my MBP the external SSD tests as fast as the internal one (2500MB/s read and write), and that's over USB, not even thunderbolt. The only challenge comes when you run out of space on the internal one and have already moved all your files onto external drives, just because various software likes to keep things in directories that you often don't get to choose, for example if you install games through something like Steam then I think they want to be on the local drive. You can side-step some of these things, but you're getting into technical territory here of complicated command-line stuff, which is beyond most people. One example that I was thinking of when I was writing a previous reply was the ability in unix to create a symbolic link from anywhere on the file system to anywhere else, which is incredibly useful for moving things to external drives to free up space on the local SSD for example, and doing it in such a way that the OS doesn't know and doesn't throw a fit. When you mentioned powershell I googled it and it seems that it supports some of this stuff, which is cool - that must have come later. Also, searching for files using grep etc was always really handy. I used PCs all through my computer science degree, and so became aware of the various scripting capabilities of DOS and shell scripts and writing shell scripts was just always so much easier than trying to write them in DOS and having to download some new third-party utility in order to do stuff that was really straight-forward in unix.
  13. kye

    Panasonic G9 mk2

    G9ii to get external RAW in future firmware update...
  14. Come on... we all know that Jack will buy one - he can't help himself!
  15. People definitely use external SSDs to augment their internal storage, but there are limitations to that kind of thing. At the time you needed about a dozen third-party utilities to be able to do all the things that you wanted. When I moved to the Mac I did a bunch of googling about "how do I do X in OSX" and read a bunch of tutorials on how to switch, and at the end of it I realised instead of needing a dozen third-party utilities I only needed 1 or 2. That was an interesting observation. I realise things likely changed in the meantime as Windows gradually added things. Maybe it was just a point-in-time thing. Maybe it was just because I already knew how to use unix, so using things like piping and regular expressions etc was all stuff I knew how to do. Every time there was a new version of Windows it took a bunch of hours to deal with the fallout of things not working the same etc, and that time requirement just stopped when I made the switch. It was something I really noticed at the time. I'm not trying to say that either one is better or worse, and if I had to switch platforms then I'm sure I'd be fine and would see some new things I like as well as some annoyances too. I realise today things are much more ubiquitous. Probably every software package I use would be available on both platforms, and the hardware might be better on the Windows side now too. I've had a constant stream of Windows laptops since then for my day job and they seem to work ok.
  16. kye

    24p is outdated

    Yeah, and she said she shot with baked-in colour profiles for lots of it, and then spent 30 hours trying to colour grade it. The struggle is real!
  17. kye

    24p is outdated

    I found this video when searching for the lenses one above and just re-watched it. It talks about how David Fincher designed the colour palette of the movie Se7en to accentuate the story-telling aspects and heighten the climax. Spoilers for the movie Se7en from 1995, in case you haven't gotten around to seeing it yet lol. The underlying concept is that these choices are designed to provide psychological queues to the audience and heighten the excitement. Once again, none of this is remotely realistic, and does not aspire to realism as a goal, but does the opposite for dramatic effect. For those who like cameras and recording video and watch YT but don't really have much awareness of how cinema and high-end TV shows are created, these things might be completely new concepts and the above videos hopefully provide a glimpse behind the curtain. For those that think this stuff is purely for Hollywood and cinema, it's alive and well in the world of YT. Here's a video from Natalie Lynn, and is a great example of film-making techniques applied to personal travel videography, and is very emotive in a way that an impartial camera cannot achieve. and here's an interview and production breakdown of how it was created: Spoilers: it includes special lighting, she bought a smoke machine, spent a ridiculous amount of time in the edit, and lots of other things. It takes a lot of work to make things look effortless.
  18. Since we started using SSDs the RAM limitations were much less impactful, but WOW does OSX fall apart if you run out of SSD space! It becomes a struggle to even use the computer to delete some files and recover, things just unravel.. I moved from PC to Mac in 2012, and at the time the experience was night and day. Since then OSX has definitely become far less reliable. The phrase "it just works" was definitely true, but since then that's stopped being the case - I think that started with the update that broke a bunch of people's WIFI (something to do with Airdrop I think). I also understand that Windows has mostly sorted itself out as well, so that's true also. I have a background in tech and at the time I knew that Windows was fiddly because I was sick of having to fix this thing or that thing, but it wasn't until I actually switched that I really understood the difference. It was like I used to have an angry neighbour who would come and interrupt what I was doing every few days, waste my time, make me angry, and would then go away and I'd have to calm down and remember what I was meant to be doing.... and then all-of-a-sudden they moved away! At first you don't notice it directly, but then you're like "oh wait... hang on!" and things are suddenly much nicer 🙂 For the few things that I have wanted to do that weren't natively supported since switching to Mac, I can just bring up a command prompt and have the full power of a unix implementation, which is spectacular. Having DOS sitting underneath Windows is a poor substitute if you want to do something that the OS doesn't provide functionality for. It likely depends on what you want to do of course, but the combination of Apple's design simplicity (and forced workflows) and Unix underneath seems like a better experience than Windows and DOS underneath it.
  19. Funny.. when I read "Can't see why a rental house would be interested" I interpret that as saying that 'not a single rental house would be interested'. I don't hear 'some would be interested but not enough to make it commercially viable'. It's like saying 'I can't see why a person would be interested in marrying Jack' but meaning 'only a few dozen people would be interested in marrying Jack'. Poor Jack - he'll be single forever unless dozens of people fall madly in love with him!
  20. Given the track-record of Kodaks business decisions throughout the transition from film to digital, I wouldn't rule anything out in terms of what they might be thinking / hoping for. I would, however, be confident in saying that making it primarily for rental houses would likely be a commercial mistake 🙂
  21. Just for interest, I went back to the original posts. I've added my own emphasis. Clark said this: You replied with this: and I replied with this: It is a strange thing how discussions can often veer significantly from what was being discussed originally, and no-one bothers to go back a page or two and see what was actually said.
  22. So, we agree that there might be one unit in a rental house somewhere? That was literally my only point... somehow you've managed to change my argument and then argue against me 🙂
  23. kye

    24p is outdated

    This thread inspired a different one: I think that what I described in that thread is one of the underlying factors in this discussion.
  24. I think one of the main sources of confusion and disagreement is that creativity and technology used to be aligned, but are now diverging, and it's confusing a lot of people. What I am talking about Take resolution as an example: First, film and lenses were low resolution, and everyone wanted them to be higher Then, digital was low resolution and everyone wanted it to be higher At some point, somewhere between 2K and 6K, the resolution of sensors and lenses exceeded the human visual system This meant that the people who wanted to create for the human eye and the people who loved tech were aligned up until that threshold was reached, and now the perceptual people are saying "enough already - we've reached the goal - put your development efforts into something that matters" and the tech people are saying "more is more - I thought you agreed with us - why would you choose this inferior thing instead of the latest and best thing???" It's the same with frame rates, as we have seen in a very civil and productive discussion in another thread.... 😂😂😂 Dynamic range is approaching this point, with some saying there is enough and the discussion starting to move from "everyone needs more" to "sometimes I need more" and will eventually be "we're done - except for specific and rare situations". Bitrates and codec quality are getting into this territory, on the capture side at least, and streaming bitrates will get there in years to come as internet bandwidth inevitably increases exponentially. There are many other examples... Some predictions I suspect the discussion will further segment into the "virtual realism" industry and the "creative storytelling" industry. The "creative storytelling" industry will continue in the directions that cinema and TV have been developing in for the last century. This will be 2D image capture and playback, different lenses used, heavy editing with 2-10s per shot, sound design in post, potentially heavy VFX, focus on creating an emotional journey for the viewer. The "virtual realism" industry will develop from its current infancy. It will be for immersing yourself into situations that you wish to experience but don't have access to, or wish to experience multiple times. This will likely be things like music concerts, cultural experiences like festivals, events like watching the Pope speak at the Vatican or attending an F1 or Nascar race or space shuttle launch, personal recordings like your child's school play or dance recital, scenes from nature like watching the sun rise in Death Valley, and (of course) the adult entertainment industry. This will be 3D VR, minimal editing with very long immersive shots (maybe even just a single shot for a concert etc), sound captured almost exclusively on location or very naturalistic sound design in post, and a focus of creating an experience that matches reality in as many ways as possible. This technology will likely also extend into capturing more senses too like smells, air movement, temperature, etc. The sibling of the "virtual realism" industry will be the "virtual worlds" industry, which will be the same as above, but with everything computer generated. This will be things like gaming, interactive experiences, etc. It will rely on mostly the same viewing technology, but augmented with things like force-feedback / touch controls, and of course a massively powerful computer generating the virtual world. I also predict the virtual realism folks will step into discussions that the creative storytelling folks will be having, and the worlds will collide, mis-communication will dominate, egos will be bruised, etc. This already happens when the documentary folks start talking to narrative folks and things like camera size and low-light performance etc are hotly debated by people with vastly different requirements and priorities.
  25. kye

    24p is outdated

    Here's a video that explains the basics of lens choice: Perhaps the single biggest take-away from this video is how the cinematographer is speaking - he is talking about how he wants the audience to feel, not what is 'realistic'. In fact he introduces the video by saying "Hello. I'm Tom Single and I've been a cinematographer for the past 40 years. Today I'm going to be focusing on how film-makers achieve the desired mood as it relates to lens choices". Think about that... "the desired mood". Realism isn't the goal, and it's not even relevant to the context. It's completely besides the point for the industry that he's in. You can take almost any aspect of film-making and when you find very experienced people talking about it, it will always be discussed in the context of the mood and perceptual associations you want to create.
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